Edge of the Empire - Under the Heel

Onderon Session 1

Arrival on Onderon

Resistance Is Futile, But It Can Be Lucrative

Exp Awarded = 20

I welcomed the news that Reom and Shira had another job for us. It was a full time job to keep the crew of the Wayfarer NC-17 focused when the Iso-One has so many opportunities for them to get into trouble and just generally crink up.

After a quick briefing, we set out towards a system that was new to all, but one of us. We were venturing into the Inner Rim’s system of Onderon with a cargo of weapons, food and medical supplies for some Double Dumb-ass Rebels or ‘DDR’ as I liked to call them. Putting aside the politics of it all, the Empire was just plain good for business. The tighter they squeezed the more of these DDR groups that sprung up. They all had one thing in common, they need shab and who better to shab all over them, than us.

The flight there was uneventful, but that chuba Rictor dropped us out of jump in the middle of a crinking dog fight. Sometimes I think that stoopa is trying to get us killed or worse arrested by the Imperials or as I call them ‘the sImps’.

Anyway, Flip yells from the bridge that we got a freighter with a couple of escorts heading at us with half the system’s fleet on its tail. Crink ’em I think, but then we get a call from the crinking sImps. They only want us to intercept the freighter or share its fate. We quickly formulate a plan to pretend to shoot the freighter, but let it get away. The escort though is fair game and what better way to start off a new endeavor than shooting down some DDR ships. Tally-Ho!

After geeking the X-Wing the vaping sImps want to board us for an inspection. Luckily the shebhole they send over is bent and 500 creds later we are on our way again. Proceeding to the planet we airdrop the DDRs gear to them like good boys and girls, then its on to the starport to make some creds on the legit cargo we’re also carrying.

Shira gave me name of a bent landing bay owner called Vory to see when we touched down, so we shifted the gear sharpish to these fellas; meanwhile Kirex and Ray follow up on a 50 grand bounty that would be a nice little earner if we can find it.

Rictor and his uncle go visit their respective families and both come up short of the homecoming that they were expecting. Rictor calls us up and whines that his old dear and old man are gone and it looks like someone slept in his bed and ate his porridge. When we arrive we deduce that the house was raided and scoured from top to bottom by what can only be the sImps. Flip’s beady little mincer’s spot a hidden cache that gives up a long range communicator. We decide it’s time to vacate the property in case the sImps show back up. As we’re leaving Rictor’s old gaff the team notice a girl that’s spying on us. Rictor recognizes her as his younger sister; Ray and Kirex take off after her while the rest jump into the hover taxi waiting for us. The girl leaps off the top of a 150 foot retaining wall; she catches hold of her drone and starts descending. Ray being Ray, grabs hold of some vines on the retaining wall an uses them to swing to the bottom of the wall. Kirex meanwhile fires up her jump pack; flying off the ledge she makes a beeline for the bird; grabbing the girl she heads downwards and delivers her to Ray at the foot of the wall. Our over zealous cabby takes a shortcut and drops the hovercab down the wall to join the others. I barely manage to keep my take out down.

We notice a ragtag group of kids come running from an abandoned warehouse armed with a mixture of improvised and homemade weapons. I order the cabby to run them over, but he decides to stop in front of them and he guns the motors creating a massive dust cloud that disorients the hell bent high schoolers.
I quickly calm down the situation just as an sImp shuttle delivers squaddies to Rictor’s old gaff. We decide that discretion is the better part of valor and scarper for the warehouses. Once at their “FOB”, the young’uns bring us up to speed with the happenings of the DDRs or mishappenings to be more accurate. It looks like there was a big blowup in the jungle that went badly for the DDRs and Rictor’s old dear got scooped up by the sImps. We also find out that his old man is working for the sImps in some capacity. His family puts the capital D in dysfunctional.

We left off with the saucepans being responsible for getting some intel on the whereabouts of Rictor’s old dear and we were going to work the angles on our end. Rictor stayed with the saucepans to make sure they stayed out of trouble.


Awesome job, +5 exp Mr. Hardy

Onderon Session 1

Bravo. Glad you made the reference article on Loogle…my protocol droid is defective so that Guide to Gab was quite a timely addition.

Onderon Session 1

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